P+ - Diddy Kong - Subaction - SlipEscapeF

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Stats

IASA: None
Fully Intangible: 1-10
Subaction Index: 0xe8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(10.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(11.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(163)
  3. SyncWait(16.0)
  4. SoundEffectOther1(5271)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(18.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }